Both the maximalism and the waywardness here were built-in. Rather than seek out a choice handful of shooting locations, Na appears to have commandeered an entire town for several weeks, shaken its properties around by the ankles, and emptied their contents out onto the streets before him. The movie is a masterpiece of production and art design, countering the minimalism of a Backrooms with the chaotically dishevelled sightlines of a garage sale: one alternative title would be Front Yards. (Everything must go.) That roominess has encouraged Na to start showboating: he, too, is in salesman mode here. He directs in pauses for audience gasps and laughter; a scene where two characters count to three and still do nothing; a mid-film lunch break; a long postmortem; and an even longer monologue about pooing. Throughout, he keeps bringing on turns who bicker, bumble, fumble, stumble and fall over; it takes these variably dimwitted folks a good ten minutes longer than us to reach the same conclusions, which means we spend much of the running time waiting around for them to catch up. In Memories of Murder, that comprehension lag served a narrative purpose: it told us something about the unreliability of the authorities working the case. Here, however, it just plays as a consequence of a well-placed filmmaker taking an opportunity to goof off. There are certainly reasons for Na to delay showing the film's monsters: when they're finally tracked down, they're revealed as sloppy old things, resembling aggrieved ragdolls or rejected Iron Maiden cover art. These aggressors port across some of the ferocity of Na's earlier work - they're certainly more frenzied than, say, Mark Ruffalo's mo-cap Hulk - but they also pitch us into yet another conflict between humans and visual effects; much of the first hour feels like watching somebody else play a videogame, much of the second is live-action cartoon, with the principals being bounced repeatedly off trees at high velocity without incurring harm, and then it's back to videogames again for the inconclusive wrap-up. Parasite crossed over because it was doing something Hollywood, in its current iteration, couldn't: craft a Marxist parable within a distinctively Korean idiom. (It felt both radical and a discovery, even before we considered the excellence of its storytelling.) Nothing in Hope dispels the notion Na is a capable engineer of baroque shaggy-dog stories, but equally nothing goes too far beyond one of the better made MCU instalments: the movie is, finally, just a bloodier variant of that spectacle Hollywood has been pumping out every three months for the past eighteen years. Rightly or wrongly, in this case, audiences have decided to shop local.
Hope is now showing in selected cinemas.

No comments:
Post a Comment