As an end-of-the-world speculation, it has as much of a sense of multiple events going on at once - a developing space-probe crisis, a high-school baseball championship - as any Jerry Bruckheimer blockbuster, yet Hosoda keeps turning his camera on lovely, evocative details: a soft drink can rattling on the ledge of a train window, a ferocious uncle's selection of faded motor-industry vests. In doing so, he anchors, keeps simple and makes surprisingly affecting a plot taking place in two realities at once. Oz is a busy, rainbow-coloured utopia, home to a staggering array of effects and possibilities - until it's taken over by a dark angel whose vast fist, made up of countless stolen avatars, snatches up the identities of online users. (AI fascism much?) But Hosoda delights in the real world, too: its history (much is made of the fact Natsuki's family are the descendants of samurai), its analogue diversions (a card game called Koi Koi becomes important during the finale), its messy human interactions (all the problems are caused by a black-sheep figure seeking the attention his nearest and dearest have thus far denied to him). A little more sedentary than its predecessor, it nevertheless confirms Hosoda as an animator with a rare feeling for character: the nervy hero, whose blushes seem to upload to his face, is very much in the lineage of The Girl Who Leapt Through Time, making a mistake he then has to correct, but the movie's moral centre is Natsuki's grandmother, who hasn't been near a computer in her life, and knows how to get things done by, you know, actually talking to people in person.
Summer Wars opens in selected cinemas from Sunday.

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