For all its digitised novelty, GTH is actually telling an old, familiar story: that of the grassroots community theatre project, in which an unlikely ensemble of untested performers gather to put on a show in the face of unexpected obstacles and setbacks. (Consider it a pixellated Sing Sing.) Some of the syntax is exactly the same: establishing shots of Vice City offer pause for reflection, while also highlighting the game's scope and artistry. It's just that matters tend to get more chaotic whenever people enter the shot. Someone auditions in the guise of a hip-thrusting alien. A snotnosed 13-year-old player, oblivious to this project's lofty artistic aspirations, pulls out a shotgun and drops one of the directors. None of the avatars' mouths exactly matches what they're saying, which looks doubly odd when they're spouting the same iambic pentameter Gielgud and Olivier specialised in. Certain elements left me sceptical: arguments between the friends, and between husband and wife, look and sound like contrivances designed to trick up the jeopardy. (We are dealing with actors, after all.) Even at a mere 90 minutes, the film left me headachey: if the absence of fresh air and sunlight doesn't do for you, the relentless chatter and corkscrewing in-game camera movements will. There were, it transpires, good reasons our parents advised us to switch those screens off and go play outside; this is game-as-movie (or movie-as-game) in runthrough mode, its rough edges and tactical errors (a tumble off a tall building, an aborted getaway by plane) left in as both lesson and source of potential amusement. Still, there is something stirring in the bigger picture of folks fumbling their way towards Shakespearian truths in dark times, striving to enable something creative within a framework that more commonly favours destruction. And it's another useful record of the quiet mania of lockdown: folks doing mad shit in the virtual realm, because there was nothing else to do in the real world. Obvious sequel ideas present themselves. Call of Duty Coriolanus. Doom Titus Andronicus.
Benjamin Ree's The Remarkable Life of Ibelin goes deeper, and finds rich visual and emotional texture in the contrast between lived and virtual reality. Its backstory is set out using home video footage that represents drab, sorry actuality. There was once a boy called Mats Steen, born in the late 1980s in Norway to loving parents. Mats, we learn, was not long for this world, born as he was with Duchenne, one of those muscle-wasting syndromes that seem terribly arbitrary and unfair. As the home video ticks by year by year, we witness its effects: already a stumbler as a child, by early adolescence Mats was reliant upon a series of mobility devices that did all the heavy lifting while he grew only thinner and thinner. (One especially vivid shot: trousers flapping like circus tents around painfully tiny ankles.) This frail body finally gave out in 2014, when Mats was just 25, yet as his family was to discover, their boy lived on in the hearts and minds of his fellow gamers - and as Ree's film logs on, leaving the analogue world behind, it gains legs and heft and starts to take flight. Upon Mats' death, his father Robert found his inbox inundated with emails from those his son had encountered online while playing World of Warcraft, one of the few activities he could still take pleasure in as his body disappeared from under him. In this digital sphere, Mats assumed new form as the warrior enshrined in the title: a more robust, self-made figure who was all at once a seeker, a lover and a fighter, a leader of men, and a loyal friend, prone to initiating conversations with "how are you doing?", possibly as this was the question most asked of him offline. The story has an inbuilt poignancy even before Ree cuts back to footage of a stick-thin Mats, courtside in his chair at a tennis match, surrounded by fair-haired, full-bodied Nordic youth, apparently unable to get the girl, save the day or realise his potential in this context. Crucially, however, the film regards this kid not as a martyr or victim, nor especially as a latter-day saint, but a teenager making choices, some misguided or muddled, all recognisably human.
Grand Theft Hamlet opens in selected cinemas from today; The Remarkable Life of Ibelin is now streaming via Netflix.
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