This subterranean fantasyland permits the animators a freehand they enthusiastically grab: we get lots of odd-bod, flapping, bibbling creatures, unrecognisable from any on Normal World, and swaying fuchsia-pink tendrils that wouldn't look out of place on a RuPaul dress. Hall also co-directed Moana, one of Disney's most underrated animations of recent years, and his ambition would seem to be reintroducing phosphorescence to his employers' colour palette. The backdrops here are almost always lively and marvellous to look at, and I half-suspect the movie will enjoy a commercial revival if ever the edibles crowd discover it. It'll function just fine as PG-rated escapism for anyone who isn't holding out for a certain behemothic Christmas release, and will likely prove funnier than Avatar 2 to boot. The major flaw is an underworked gabble of a story, a shrugging series of accidents that never really provides adequate explanation for why the authorities should have sought out a farmer like Searcher for a rescue mission, how he happens to run into his estranged father, turning said mission into a dads-and-lads rebonding exercise, and why this party is chased by some gelatinous tentacle things, but not others. If you're anything like me, you'll be having a reasonable enough time to shrug all of this through yourself, but I'd defy anyone - pre- or post-teen - to explain the precise ins and outs of the Clades' final triumph, which rather limits the joy we can take in it. Much of Strange World's storytelling feels as arbitrary as the Settlers of Catan-like card game nerdy Ethan has packed for the ride. The real goal here, it struck me, was to contrast three generations of men - each a little less hardline than their forefather, as borne out in character animation that gets softer and less bristling from Jaeger to Searcher to Ethan - and perhaps to undercut the colonial myth of the great white explorer. In normal times in a normal world, that would be a worthy comic idea to pursue, yet I'm not sure anybody of sound mind is exactly clinging to that myth in 2022, and it's clearly less pressing to real-world mas and pas than keeping the lights on and putting food on the table.
Strange World is currently playing in cinemas nationwide.
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